• PLASMA PHYSICS LECTURE 3 | Guiding centre, E X B drift, drift in a general force, motion in a non-uniform magnetic field, tokamak.|
    PLASMA PHYSICS LECTURE 3 | Guiding centre, E X B drift, drift in a general force, motion in a non-uniform magnetic field, tokamak.|
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  • LECTURE 2 | Lorentz force, cyclotron motion, diamagnetism.|
    LECTURE 2 | Lorentz force, cyclotron motion, diamagnetism.|
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  • Conflict resolution!

    A vital skill for personal and professional relationships.
    Here are some tips to help you navigate conflicts effectively:

    1. *Stay calm*: Emotions can escalate conflicts. Take a deep breath, count to ten, or step away for a moment to collect your thoughts.

    2. *Listen actively*: Hear the other person out, and try to understand their perspective. Ask clarifying questions to ensure you understand their concerns.

    3. *Focus on the issue, not the person*: Avoid personal attacks or criticisms. Address the specific problem or behavior causing the conflict.

    4. *Use "I" statements*: Express your feelings and thoughts using "I" statements, which help avoid blame and defensiveness.

    5. *Seek common ground*: Look for areas of agreement and try to find a mutually beneficial solution.

    6. *Be willing to compromise*: Sometimes, finding a middle ground is the best solution.

    7. *Take a break if necessary*: If emotions are running high, consider taking a break and revisiting the conversation when you're both calm.

    8. *Practice empathy*: Try to understand where the other person is coming from and acknowledge their feelings.

    9. *Seek outside help if needed*: If the conflict is severe or ongoing, consider seeking the help of a mediator or counselor.

    10. *Learn from the conflict*: After the issue is resolved, reflect on what you could have done differently to prevent the conflict or improve the outcome.

    Remember, conflict resolution is a skill that takes practice, so be patient and keep working .
    Conflict resolution! A vital skill for personal and professional relationships. Here are some tips to help you navigate conflicts effectively: 1. *Stay calm*: Emotions can escalate conflicts. Take a deep breath, count to ten, or step away for a moment to collect your thoughts. 2. *Listen actively*: Hear the other person out, and try to understand their perspective. Ask clarifying questions to ensure you understand their concerns. 3. *Focus on the issue, not the person*: Avoid personal attacks or criticisms. Address the specific problem or behavior causing the conflict. 4. *Use "I" statements*: Express your feelings and thoughts using "I" statements, which help avoid blame and defensiveness. 5. *Seek common ground*: Look for areas of agreement and try to find a mutually beneficial solution. 6. *Be willing to compromise*: Sometimes, finding a middle ground is the best solution. 7. *Take a break if necessary*: If emotions are running high, consider taking a break and revisiting the conversation when you're both calm. 8. *Practice empathy*: Try to understand where the other person is coming from and acknowledge their feelings. 9. *Seek outside help if needed*: If the conflict is severe or ongoing, consider seeking the help of a mediator or counselor. 10. *Learn from the conflict*: After the issue is resolved, reflect on what you could have done differently to prevent the conflict or improve the outcome. Remember, conflict resolution is a skill that takes practice, so be patient and keep working .
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  • "Mechanics in Physics: #Kinematics #Dynamics #Statics #Forces #Motion #Energy #Work #Power #Momentum #Collisions #RotationalMotion #Gravitation #Friction #Equilibrium #PhysicsTutorial"
    "Mechanics in Physics: #Kinematics #Dynamics #Statics #Forces #Motion #Energy #Work #Power #Momentum #Collisions #RotationalMotion #Gravitation #Friction #Equilibrium #PhysicsTutorial"
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  • "Average Speed and Velocity: #PhysicsBasics #Speed #Velocity #Motion #Kinematics #Distance #Displacement #Time #VectorQuantities #PhysicsTutorial"
    "Average Speed and Velocity: #PhysicsBasics #Speed #Velocity #Motion #Kinematics #Distance #Displacement #Time #VectorQuantities #PhysicsTutorial"
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  • "Distance and Linear Motion: #PhysicsBasics #LinearMotion #DistanceConcepts #ScienceExplained #PhysicsTutorial"
    "Distance and Linear Motion: #PhysicsBasics #LinearMotion #DistanceConcepts #ScienceExplained #PhysicsTutorial"
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  • "Mechanics in Physics: #Kinematics #Dynamics #Statics #Forces #Motion #Energy #Work #Power #Momentum #Collisions #RotationalMotion #Gravitation #Friction #Equilibrium #PhysicsTutorial"
    "Mechanics in Physics: #Kinematics #Dynamics #Statics #Forces #Motion #Energy #Work #Power #Momentum #Collisions #RotationalMotion #Gravitation #Friction #Equilibrium #PhysicsTutorial"
    Like
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  • Value yourself, master your emotions, aim high.
    Value yourself, master your emotions, aim high.
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  • INTRODUCTION TO MOTION UNDER GRAVITY
    INTRODUCTION TO MOTION UNDER GRAVITY
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  • MOTION UNDER GRAVITY
    MOTION UNDER GRAVITY
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  • Projectile Motion
    Projectile Motion
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  • Graphs of Motion
    Graphs of Motion
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  • Funding Request for Video Camera
    0% $0 Raised of $1000
    Introduction:

    I am writing to request funding for the purchase of a high-quality video camera to support our ongoing projects and initiatives. The total cost of the camera is $1,000.

    Purpose:

    The video camera will be utilized for the following purposes:

    Recording High-Quality Content: Enhance the quality of our recorded video content for educational, promotional, and archival purposes.
    Live Streaming: Improve the quality of our live streaming sessions, providing a better experience for our audience.
    Total Cost: $1,000
    We believe that the acquisition of this video camera will significantly contribute to the success of our projects and the overall quality of our work. We kindly request your approval for the funding of $1,000 to proceed with the purchase.
    Introduction: I am writing to request funding for the purchase of a high-quality video camera to support our ongoing projects and initiatives. The total cost of the camera is $1,000. Purpose: The video camera will be utilized for the following purposes: Recording High-Quality Content: Enhance the quality of our recorded video content for educational, promotional, and archival purposes. Live Streaming: Improve the quality of our live streaming sessions, providing a better experience for our audience. Total Cost: $1,000 We believe that the acquisition of this video camera will significantly contribute to the success of our projects and the overall quality of our work. We kindly request your approval for the funding of $1,000 to proceed with the purchase.
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  • CALCULATIONS ON LINEAR MOTION
    CALCULATIONS ON LINEAR MOTION
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  • NEWTON'S LAW OF MOTION
    NEWTON'S LAW OF MOTION
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  • In Advanced Level Maths, the equations of linear motion are:

    1. Constant Acceleration:
    - v = u + at
    - s = ut + (1/2)at^2
    - v^2 = u^2 + 2as

    Where:
    v = final velocity
    u = initial velocity
    a = acceleration
    t = time
    s = displacement

    1. Uniform Motion:
    - s = vt
    - v = s/t

    Where:
    s = distance
    v = constant velocity
    t = time

    1. Motion with Variable Acceleration:
    - dv/dt = a(t)
    - v = ∫a(t)dt
    - s = ∫v(t)dt

    Where:
    a(t) is the acceleration function
    v(t) is the velocity function
    s(t) is the position function

    These equations describe linear motion in one dimension. In two or three dimensions, vector equations are used to describe motion.
    In Advanced Level Maths, the equations of linear motion are: 1. Constant Acceleration: - v = u + at - s = ut + (1/2)at^2 - v^2 = u^2 + 2as Where: v = final velocity u = initial velocity a = acceleration t = time s = displacement 1. Uniform Motion: - s = vt - v = s/t Where: s = distance v = constant velocity t = time 1. Motion with Variable Acceleration: - dv/dt = a(t) - v = ∫a(t)dt - s = ∫v(t)dt Where: a(t) is the acceleration function v(t) is the velocity function s(t) is the position function These equations describe linear motion in one dimension. In two or three dimensions, vector equations are used to describe motion.
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  • In Advanced Level Maths, the equations of linear motion are:

    1. Constant Acceleration:
    - v = u + at
    - s = ut + (1/2)at^2
    - v^2 = u^2 + 2as

    Where:
    v = final velocity
    u = initial velocity
    a = acceleration
    t = time
    s = displacement

    1. Uniform Motion:
    - s = vt
    - v = s/t

    Where:
    s = distance
    v = constant velocity
    t = time

    1. Motion with Variable Acceleration:
    - dv/dt = a(t)
    - v = ∫a(t)dt
    - s = ∫v(t)dt

    Where:
    a(t) is the acceleration function
    v(t) is the velocity function
    s(t) is the position function

    These equations describe linear motion in one dimension. In two or three dimensions, vector equations are used to describe motion.
    In Advanced Level Maths, the equations of linear motion are: 1. Constant Acceleration: - v = u + at - s = ut + (1/2)at^2 - v^2 = u^2 + 2as Where: v = final velocity u = initial velocity a = acceleration t = time s = displacement 1. Uniform Motion: - s = vt - v = s/t Where: s = distance v = constant velocity t = time 1. Motion with Variable Acceleration: - dv/dt = a(t) - v = ∫a(t)dt - s = ∫v(t)dt Where: a(t) is the acceleration function v(t) is the velocity function s(t) is the position function These equations describe linear motion in one dimension. In two or three dimensions, vector equations are used to describe motion.
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  • In Advanced Level Maths, the equations of linear motion are:

    1. Constant Acceleration:
    - v = u + at
    - s = ut + (1/2)at^2
    - v^2 = u^2 + 2as

    Where:
    v = final velocity
    u = initial velocity
    a = acceleration
    t = time
    s = displacement

    1. Uniform Motion:
    - s = vt
    - v = s/t

    Where:
    s = distance
    v = constant velocity
    t = time

    1. Motion with Variable Acceleration:
    - dv/dt = a(t)
    - v = ∫a(t)dt
    - s = ∫v(t)dt

    Where:
    a(t) is the acceleration function
    v(t) is the velocity function
    s(t) is the position function

    These equations describe linear motion in one dimension. In two or three dimensions, vector equations are used to describe motion.
    In Advanced Level Maths, the equations of linear motion are: 1. Constant Acceleration: - v = u + at - s = ut + (1/2)at^2 - v^2 = u^2 + 2as Where: v = final velocity u = initial velocity a = acceleration t = time s = displacement 1. Uniform Motion: - s = vt - v = s/t Where: s = distance v = constant velocity t = time 1. Motion with Variable Acceleration: - dv/dt = a(t) - v = ∫a(t)dt - s = ∫v(t)dt Where: a(t) is the acceleration function v(t) is the velocity function s(t) is the position function These equations describe linear motion in one dimension. In two or three dimensions, vector equations are used to describe motion.
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  • The equation of a trajectory depends on the specific context and type of trajectory. Here are a few examples:

    1. Projectile Motion:
    - Horizontal trajectory: x(t) = v0x*t
    - Vertical trajectory: y(t) = v0y*t - (1/2)_g_t^2
    - Parabolic trajectory: y(x) = ax^2 + bx + c
    2. Circular Motion:
    - x(t) = r*cos(ωt + θ)
    - y(t) = r*sin(ωt + θ)
    3. Elliptical Motion:
    - x(t) = a*cos(ωt + θ)
    - y(t) = b*sin(ωt + θ)
    4. Parametric Equations:
    - x(t) = f(t)
    - y(t) = g(t)

    Where:

    - x and y are the coordinates of the trajectory
    - v0x and v0y are the initial velocities
    - g is the acceleration due to gravity
    - r is the radius
    - ω is the angular frequency
    - θ is the phase angle
    - a and b are the semi-axes of the ellipse
    - f and g are functions of time
    The equation of a trajectory depends on the specific context and type of trajectory. Here are a few examples: 1. Projectile Motion: - Horizontal trajectory: x(t) = v0x*t - Vertical trajectory: y(t) = v0y*t - (1/2)_g_t^2 - Parabolic trajectory: y(x) = ax^2 + bx + c 2. Circular Motion: - x(t) = r*cos(ωt + θ) - y(t) = r*sin(ωt + θ) 3. Elliptical Motion: - x(t) = a*cos(ωt + θ) - y(t) = b*sin(ωt + θ) 4. Parametric Equations: - x(t) = f(t) - y(t) = g(t) Where: - x and y are the coordinates of the trajectory - v0x and v0y are the initial velocities - g is the acceleration due to gravity - r is the radius - ω is the angular frequency - θ is the phase angle - a and b are the semi-axes of the ellipse - f and g are functions of time
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